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dc.date.accessioned | 2012-07-16T13:44:25Z | |
dc.date.available | 2012-07-16T13:44:25Z | |
dc.date.issued | 2011 | |
dc.identifier.uri | http://sedici.unlp.edu.ar/handle/10915/18695 | |
dc.description.abstract | This paper introduces a terrain rendering technique based on Geometry Clipmaps. This technique includes screen-space error analysis from application’s view parameters in order to provide error-bounded visualization. This is accomplished dividing each nested patch into tiles to analyze the projected error into screen, as tiled-block terrain rendering techniques do. Finally, the implementation takes advantage of modern GPU processing power using DirectX 10 graphics library. The results obtained allow real-time navigation over large terrain extensions, consuming little CPU processing time. | en |
dc.format.extent | 404-413 | es |
dc.language | en | es |
dc.subject | terrain rendering technique; geometry clipmaps | en |
dc.title | Error-bounded terrain rendering approach based on geometry clipmaps | en |
dc.type | Objeto de conferencia | es |
sedici.creator.person | Guaycochea, Lucas Enrique | es |
sedici.creator.person | Abbate, Horacio Antonio | es |
sedici.description.note | Presentado en el IX Workshop Computación Gráfica, Imágenes y Visualización (WCGIV) | es |
sedici.subject.materias | Ciencias Informáticas | es |
sedici.description.fulltext | true | es |
mods.originInfo.place | Red de Universidades con Carreras en Informática (RedUNCI) | es |
sedici.subtype | Objeto de conferencia | es |
sedici.rights.license | Creative Commons Attribution-NonCommercial-ShareAlike 2.5 Argentina (CC BY-NC-SA 2.5) | |
sedici.rights.uri | http://creativecommons.org/licenses/by-nc-sa/2.5/ar/ | |
sedici.date.exposure | 2011-10 | |
sedici.relation.event | XVII Congreso Argentino de Ciencias de la Computación | es |
sedici.description.peerReview | peer-review | es |