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dc.date.accessioned | 2017-12-05T17:47:17Z | |
dc.date.available | 2017-12-05T17:47:17Z | |
dc.date.issued | 2017-10 | |
dc.identifier.uri | http://sedici.unlp.edu.ar/handle/10915/63945 | |
dc.description.abstract | This work presents the design and implementation of a real time fuzzy logic Mamdani-type controller for enemy artificial intelligence (AI) in a serious game. The game chosen is Power Down the Zombies, a serious game with educational purposes. A prototype of the game is coded in Javascript, and a comparison is made between the fuzzy enemy behavior and the classical, crisp one. The results of this work show the feasibility of fuzzy logic systems as a highly adequate choice for modelling human-like behaviour and decision making for an element in a videogame, with minimum processing costs. | en |
dc.format.extent | 257-264 | es |
dc.language | en | es |
dc.subject | Lógica Difusa | es |
dc.subject | Inteligencia Artificial | es |
dc.title | Applying fuzziness to enemy behavior in a serious game | en |
dc.type | Objeto de conferencia | es |
sedici.identifier.isbn | 978-950-34-1539-9 | es |
sedici.creator.person | Zapirain, Esteban | es |
sedici.creator.person | Massa, Stella Maris | es |
sedici.description.note | XVI Workshop Tecnología Informática Aplicada en Educación (WTIAE). | es |
sedici.subject.materias | Ciencias Informáticas | es |
sedici.description.fulltext | true | es |
mods.originInfo.place | Red de Universidades con Carreras en Informática (RedUNCI) | es |
sedici.subtype | Objeto de conferencia | es |
sedici.rights.license | Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0) | |
sedici.rights.uri | http://creativecommons.org/licenses/by-nc-sa/4.0/ | |
sedici.date.exposure | 2017-10 | |
sedici.relation.event | XXIII Congreso Argentino de Ciencias de la Computación (La Plata, 2017). | es |
sedici.description.peerReview | peer-review | es |