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dc.date.accessioned | 2021-03-08T13:43:36Z | |
dc.date.available | 2021-03-08T13:43:36Z | |
dc.date.issued | 2020 | |
dc.identifier.uri | http://sedici.unlp.edu.ar/handle/10915/114350 | |
dc.description.abstract | Serious games have emerged to improve the commitment and performance of users, since they accomplish a specific goal, integrating with the mechanics of the game, thus creating a very attractive mission. The use of serious games in Software Engineering to increase developer engagement has been investigated with great interest to train future professionals to experience situations that they might face in software development. This work presents ScrumGame, a serious game to train both Software Engineering students and software practitioners in Scrum. The game was assessed through pre-test-post-test design with 10 users who use Scrum in their daily work. For this, the SIMS and MSLQ tests were used, which both were completed by the users before and after playing the game. We aimed to measure how the use of the game impacts on learning strategies and motivation. Backed up with statistical significance support, results show that ScrumGame generated a positive impact on the users, indicating an increase in the variables studied, key issues in the development of self-managed education. | en |
dc.format.extent | 339-349 | es |
dc.language | en | es |
dc.subject | Scrum | es |
dc.subject | Serious game | es |
dc.subject | Software engineering education | es |
dc.subject | mlearning | es |
dc.subject | SIMS | es |
dc.subject | MSLQ | es |
dc.title | ScrumGame: A Serious Game to Initiate Software Trainees in Scrum | en |
dc.type | Objeto de conferencia | es |
sedici.identifier.isbn | 978-987-4417-90-9 | es |
sedici.creator.person | Rodríguez, Guillermo Horacio | es |
sedici.creator.person | Glessi, Matías | es |
sedici.creator.person | Teyseyre, Alfredo Raúl | es |
sedici.creator.person | González, Pablo | es |
sedici.description.note | Workshop: WIS – Ingeniería de Software | es |
sedici.subject.materias | Ciencias Informáticas | es |
sedici.description.fulltext | true | es |
mods.originInfo.place | Red de Universidades con Carreras en Informática | es |
sedici.subtype | Objeto de conferencia | es |
sedici.rights.license | Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0) | |
sedici.rights.uri | http://creativecommons.org/licenses/by-nc-sa/4.0/ | |
sedici.date.exposure | 2020-10 | |
sedici.relation.event | XXVI Congreso Argentino de Ciencias de la Computación (CACIC) (Modalidad virtual, 5 al 9 de octubre de 2020) | es |
sedici.description.peerReview | peer-review | es |
sedici.relation.isRelatedWith | http://sedici.unlp.edu.ar/handle/10915/113243 | es |
sedici.relation.bookTitle | XXVI Congreso Argentino de Ciencias de la Computación - CACIC 2020. Libro de actas | es |