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dc.date.accessioned 2021-03-08T13:43:36Z
dc.date.available 2021-03-08T13:43:36Z
dc.date.issued 2020
dc.identifier.uri http://sedici.unlp.edu.ar/handle/10915/114350
dc.description.abstract Serious games have emerged to improve the commitment and performance of users, since they accomplish a specific goal, integrating with the mechanics of the game, thus creating a very attractive mission. The use of serious games in Software Engineering to increase developer engagement has been investigated with great interest to train future professionals to experience situations that they might face in software development. This work presents ScrumGame, a serious game to train both Software Engineering students and software practitioners in Scrum. The game was assessed through pre-test-post-test design with 10 users who use Scrum in their daily work. For this, the SIMS and MSLQ tests were used, which both were completed by the users before and after playing the game. We aimed to measure how the use of the game impacts on learning strategies and motivation. Backed up with statistical significance support, results show that ScrumGame generated a positive impact on the users, indicating an increase in the variables studied, key issues in the development of self-managed education. en
dc.format.extent 339-349 es
dc.language en es
dc.subject Scrum es
dc.subject Serious game es
dc.subject Software engineering education es
dc.subject mlearning es
dc.subject SIMS es
dc.subject MSLQ es
dc.title ScrumGame: A Serious Game to Initiate Software Trainees in Scrum en
dc.type Objeto de conferencia es
sedici.identifier.isbn 978-987-4417-90-9 es
sedici.creator.person Rodríguez, Guillermo Horacio es
sedici.creator.person Glessi, Matías es
sedici.creator.person Teyseyre, Alfredo Raúl es
sedici.creator.person González, Pablo es
sedici.description.note Workshop: WIS – Ingeniería de Software es
sedici.subject.materias Ciencias Informáticas es
sedici.description.fulltext true es
mods.originInfo.place Red de Universidades con Carreras en Informática es
sedici.subtype Objeto de conferencia es
sedici.rights.license Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0)
sedici.rights.uri http://creativecommons.org/licenses/by-nc-sa/4.0/
sedici.date.exposure 2020-10
sedici.relation.event XXVI Congreso Argentino de Ciencias de la Computación (CACIC) (Modalidad virtual, 5 al 9 de octubre de 2020) es
sedici.description.peerReview peer-review es
sedici.relation.isRelatedWith http://sedici.unlp.edu.ar/handle/10915/113243 es
sedici.relation.bookTitle XXVI Congreso Argentino de Ciencias de la Computación - CACIC 2020. Libro de actas es


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Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0) Excepto donde se diga explícitamente, este item se publica bajo la siguiente licencia Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0)