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dc.date.accessioned 2012-10-11T12:50:15Z
dc.date.available 2012-10-11T12:50:15Z
dc.date.issued 1999
dc.identifier.uri http://sedici.unlp.edu.ar/handle/10915/22268
dc.description.abstract Design patterns are becoming increasingly popular as mechanisms to describe general solutions to design problems that can be reused in the construction of different applications. Gamma et al. [Garnma95] define design patterns as descriptions of communicating object classes that are customized to solve a general problem in a particular contexto The basic rnotivation behind the pattern idea resides in the fact that similar design problems recur in different context [Cockburn96, Pree94, Riehle96, Buschmann96]. The main goal of patterns is to solve a specific design problem allowing flexibility of evolution. Patterns make possible to talk, as well as to think about designs on a higher level of abstraction. Instead of thinking in terms of individual classes and their behavior, it is possible to start to think in terms of collaborating classes, their relationship and responsibilities. This raises the level in which designers communicate and discuss design decisions. In this sense, one ofthe potential benefits that the use of patterns brings to software development is the understanding and maintenance of designs. Essentially, a design pattern expresses a design intent, suggesting a generic organization of classes and distribution of responsibilities among them, that solve a design problem. If a user has a design problem and knows which pattern intent to solve his problem, and what classes and methods the pattern prescribes. Then, the user can apply this pattern in his design making more reusable ones. Once the design has been finished, a11 methods prescribed by the pattern must be implemented. If a pattern was used more than one time in the same application, its methods must be implemented each time. en
dc.language en es
dc.subject SOFTWARE ENGINEERING es
dc.subject Patterns es
dc.subject Applications es
dc.title Design patterns as an explicit part o/ applications en
dc.type Objeto de conferencia es
sedici.creator.person Marcos, Claudia A. es
sedici.creator.person Campo, Marcelo es
sedici.description.note Eje: Ingeniería del software. Computación gráfica y visualización es
sedici.subject.materias Ciencias Informáticas es
sedici.description.fulltext true es
mods.originInfo.place Red de Universidades con Carreras en Informática (RedUNCI) es
sedici.subtype Objeto de conferencia es
sedici.rights.license Creative Commons Attribution-NonCommercial-ShareAlike 2.5 Argentina (CC BY-NC-SA 2.5)
sedici.rights.uri http://creativecommons.org/licenses/by-nc-sa/2.5/ar/
sedici.date.exposure 1999-05 es
sedici.relation.event I Workshop de Investigadores en Ciencias de la Computación es
sedici.description.peerReview peer-review es


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Creative Commons Attribution-NonCommercial-ShareAlike 2.5 Argentina (CC BY-NC-SA 2.5) Excepto donde se diga explícitamente, este item se publica bajo la siguiente licencia Creative Commons Attribution-NonCommercial-ShareAlike 2.5 Argentina (CC BY-NC-SA 2.5)