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dc.date.accessioned 2013-10-03T12:01:37Z
dc.date.available 2013-10-03T12:01:37Z
dc.date.issued 2013-10
dc.identifier.uri http://sedici.unlp.edu.ar/handle/10915/29803
dc.description.abstract The growth in the use of gesture-based interaction in video games has highlighted the potential for the use of such interaction method for a wide range of applications. This paper presents the implementation of an enhanced model for gesture recognition as input method for software applications. The model uses Support Vector Machines (SVM) and Finite State Machines (FSM) and the implementation was based on a Kinect R device. The model uses data input based on Cartesian coordinates. The use of Cartesian coordinates enables more flexibility to generalise the use of the model to different applications, when compared to related work encountered in the literature based on accelerometer devices for data input. The results showed that the use of SVM and FSM with Cartesian coordinates as input for gesture-based interaction is very promising. The success rate in gesture recognition was 98%, from a training corpus of 9 sets obtained by recording real users’ gestures. A proof-of-concept implementation of the gesture recognition interaction was performed using the application Google Earth(R). A preliminary acceptance evaluation with users indicated that the interaction with the system via the implementation reported was satisfactory. en
dc.format.extent 69-75 es
dc.language en es
dc.subject Video (e.g., tape, disk, DVI) es
dc.subject COMPUTER GRAPHICS es
dc.title Model and implementation of body movement recognition using Support Vector Machines and Finite State Machines with cartesian coordinates input for gesture-based interaction en
dc.type Articulo es
sedici.identifier.uri http://journal.info.unlp.edu.ar/wp-content/uploads/JCST-Oct13-3.pdf es
sedici.identifier.issn 1666-6038 es
sedici.creator.person Bettio, Raphael W. de es
sedici.creator.person Silva, André H. C. es
sedici.creator.person Heimfarth, Tales es
sedici.creator.person Freire, André P. es
sedici.creator.person Sá, Alex G. C. de es
sedici.subject.materias Ciencias Informáticas es
sedici.description.fulltext true es
mods.originInfo.place Facultad de Informática es
sedici.subtype Articulo es
sedici.rights.license Creative Commons Attribution-NonCommercial 3.0 Unported (CC BY-NC 3.0)
sedici.rights.uri http://creativecommons.org/licenses/by-nc/3.0/
sedici.description.peerReview peer-review es
sedici.relation.journalTitle Journal of Computer Science & Technology es
sedici.relation.journalVolumeAndIssue vol. 13, no. 2 es


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Creative Commons Attribution-NonCommercial 3.0 Unported (CC BY-NC 3.0) Excepto donde se diga explícitamente, este item se publica bajo la siguiente licencia Creative Commons Attribution-NonCommercial 3.0 Unported (CC BY-NC 3.0)