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dc.date.accessioned 2014-04-09T17:41:53Z
dc.date.available 2014-04-09T17:41:53Z
dc.date.issued 2014-04
dc.identifier.uri http://sedici.unlp.edu.ar/handle/10915/34540
dc.description.abstract Video games are now a widespread cultural practice, especially among young people, making them an ideal medium for the design of learning processes. In order to design educational technologies that provide teaching support we must first understand the practices developed by the young with computers and especially with video games. The aim of the present study is therefore to learn about the experience and expectations about video games among students, particularly engineering students. The results are going to be considered in the design of educational technologies based on interactive virtual environments that mediate the learning processes, particularly in physics course of engineering studies. en
dc.format.extent 25-31 es
dc.language en es
dc.subject design educational technologies en
dc.subject virtual reality en
dc.subject interactive learning environments en
dc.subject video games en
dc.subject simulations en
dc.title Towards the use of video games for learning: a survey about video games preferences of Engineering es
dc.type Articulo es
sedici.identifier.uri http://journal.info.unlp.edu.ar/wp-content/uploads/JCST-Apr14-4.pdf es
sedici.identifier.issn 1666-6038 es
sedici.creator.person Bouciguez, María José es
sedici.creator.person Santos, Graciela es
sedici.creator.person Abásolo Guerrero, María José es
sedici.subject.materias Ciencias Informáticas es
sedici.description.fulltext true es
mods.originInfo.place Facultad de Informática es
sedici.subtype Articulo es
sedici.rights.license Creative Commons Attribution-NonCommercial 3.0 Unported (CC BY-NC 3.0)
sedici.rights.uri http://creativecommons.org/licenses/by-nc/3.0/
sedici.description.peerReview peer-review es
sedici.relation.journalTitle Journal of Computer Science & Technology es
sedici.relation.journalVolumeAndIssue vol. 14, no. 1 es


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Creative Commons Attribution-NonCommercial 3.0 Unported (CC BY-NC 3.0) Excepto donde se diga explícitamente, este item se publica bajo la siguiente licencia Creative Commons Attribution-NonCommercial 3.0 Unported (CC BY-NC 3.0)