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dc.date.accessioned 2004-11-24T14:23:54Z
dc.date.available 2004-11-24T03:00:00Z
dc.date.issued 2004-08
dc.identifier.uri http://sedici.unlp.edu.ar/handle/10915/9485
dc.description.abstract The use of generic and generative methods for the development and application of interactive educational software is a relatively unexplored area in industry and education. Advantages of generic and generative techniques are, among other things, the high degree of reusability of systems parts and the reduction of development costs. Furthermore, generative methods can be used for the development or realization of novel learning models. In this paper, we discuss such a learning model that propagates a new way of explorative learning in computer science education with the help of generators. A realization of this model represents the educational software GANIFA on the theory of generating finite automata from regular expressions. In addition to the educational system's description, we present an evaluation of this system. en
dc.format.extent 84-90 es
dc.language en es
dc.subject Learning es
dc.subject finite automata en
dc.subject explorative learning en
dc.title Learning by generation in computer science education en
dc.type Articulo es
sedici.identifier.uri http://journal.info.unlp.edu.ar/wp-content/uploads/JCST-Aug04-1.pdf es
sedici.identifier.issn 1666-6038 es
sedici.creator.person Kerren, Andreas es
sedici.subject.materias Ciencias Informáticas es
sedici.description.fulltext true es
mods.originInfo.place Facultad de Informática es
sedici.subtype Articulo es
sedici.rights.license Creative Commons Attribution-NonCommercial 3.0 Unported (CC BY-NC 3.0)
sedici.rights.uri http://creativecommons.org/licenses/by-nc/3.0/
sedici.description.peerReview peer-review es
sedici2003.identifier ARG-UNLP-ART-0000000423 es
sedici.relation.journalTitle Journal of Computer Science & Technology es
sedici.relation.journalVolumeAndIssue vol. 4, no. 2 es


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Creative Commons Attribution-NonCommercial 3.0 Unported (CC BY-NC 3.0) Excepto donde se diga explícitamente, este item se publica bajo la siguiente licencia Creative Commons Attribution-NonCommercial 3.0 Unported (CC BY-NC 3.0)