Subir material

Suba sus trabajos a SEDICI, para mejorar notoriamente su visibilidad e impacto

 

Mostrar el registro sencillo del ítem

dc.date.accessioned 2008-05-21T19:09:35Z
dc.date.available 2008-05-21T03:00:00Z
dc.date.issued 2007-04
dc.identifier.uri http://sedici.unlp.edu.ar/handle/10915/9525
dc.description.abstract The present paper poses a new method for computing the rotation of a ball in sport training situations, when the ball is approaching the goal line. The proposed method significantly reduces the hardware requirements associated to the capture, as well as the computational complexity necessary to obtain the results. The system's objective is to improve the player's technique and training methodology, and it is treated within the scope of the Institute's research line on signal and image processing areas. Experimental results will be presented using digitally generated images. en
dc.format.extent 34-38 es
dc.language en es
dc.subject IMAGE PROCESSING AND COMPUTER VISION es
dc.subject spin speed calculation en
dc.subject Real time es
dc.title A lightweight method for computing ball spin in real time en
dc.type Articulo es
sedici.identifier.uri http://journal.info.unlp.edu.ar/wp-content/uploads/JCST-Mar07-6.pdf es
sedici.identifier.issn 1666-6038 es
sedici.creator.person Cristina, Federico es
sedici.creator.person Dapoto, Sebastián H. es
sedici.creator.person Russo, Claudia Cecilia es
sedici.subject.materias Ciencias Informáticas es
sedici.description.fulltext true es
mods.originInfo.place Facultad de Informática es
sedici.subtype Articulo es
sedici.rights.license Creative Commons Attribution-NonCommercial 3.0 Unported (CC BY-NC 3.0)
sedici.rights.uri http://creativecommons.org/licenses/by-nc/3.0/
sedici.description.peerReview peer-review es
sedici2003.identifier ARG-UNLP-ART-0000000573 es
sedici.relation.journalTitle Journal of Computer Science & Technology es
sedici.relation.journalVolumeAndIssue vol. 7, no. 1 es


Descargar archivos

Este ítem aparece en la(s) siguiente(s) colección(ones)

Creative Commons Attribution-NonCommercial 3.0 Unported (CC BY-NC 3.0) Excepto donde se diga explícitamente, este item se publica bajo la siguiente licencia Creative Commons Attribution-NonCommercial 3.0 Unported (CC BY-NC 3.0)