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dc.date.accessioned 2017-11-02T12:44:37Z
dc.date.available 2017-11-02T12:44:37Z
dc.date.issued 2017
dc.identifier.uri http://sedici.unlp.edu.ar/handle/10915/63317
dc.description.abstract We are in a time where trends and ICTs are capable of leading important educational changes and allowing an advance in flexible teaching environments, through innovation and collaboration between educational institutions. Teachers have a large number of technologies to use as an ally in the classroom, such as software agents in the teaching-learning process. The objective of this article is to make known the educational module Student Play that allows to establish interactive games with students to educate in values through conversational agents, and that is embedded in a web tool called Agent SocialMetric. en
dc.language en es
dc.subject juego es
dc.subject Agent SocialMetric en
dc.subject Software Agents en
dc.subject software didáctico es
dc.subject Student Play en
dc.title Combining Software Agents and Gaming through Student Play, an Educational Module in Agent SocialMetric en
dc.type Objeto de conferencia es
sedici.creator.person Kuz, Antonieta es
sedici.creator.person Falco, Mariana es
sedici.creator.person Giandini, Roxana Silvia es
sedici.subject.materias Ciencias Informáticas es
sedici.description.fulltext true es
mods.originInfo.place Sociedad Argentina de Informática e Investigación Operativa (SADIO) es
sedici.subtype Objeto de conferencia es
sedici.rights.license Creative Commons Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
sedici.rights.uri http://creativecommons.org/licenses/by-sa/3.0/
sedici.date.exposure 2017-09
sedici.relation.event Simposio Latinoamericano de Informática y Sociedad (SLIS-CLEI) - JAIIO 46 (Córdoba, 2017) es
sedici.description.peerReview peer-review es


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Creative Commons Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) Excepto donde se diga explícitamente, este item se publica bajo la siguiente licencia Creative Commons Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)